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version.txt
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2001-07-02
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=== Version Information ===
This file was last updated for Psiband 1.3.0.
Make sure to read the newsgroup ("rec.games.roguelike.angband"), and to visit
the Official Angband Home Page ("http://thangorodrim.angband.org") for the
most up to date information about Angband.
Angband has an incredibly complex history, and is the result of a lot of
work by a lot of people, all of whom have contributed their time and energy
for free, being rewarded only by the pleasure of keeping alive one of the
best freeware games available anywhere.
Psiband 1.3.0 is a variant of Angband: specifically, one which incorporates
the AD&D concept of psionics. Psionics were an optional addition to AD&D 1st
Edition: having been removed originally in the 2nd Edition, they were later
reinstated in the form we know today, with a separate Psionicist class with
six major discplines to choose between. It was this form that Aram Harrow
first tried to merge with standard Angband.
Early attempts were somewhat buggy (as always), and the game suffered from
a lack of playtesting: in particular, when psionic monsters were introduced
in Psiband 1.0.6, nobody thought to test out how non-psionicists would fare
against monster psionics. An attempt to merge the variant with another
variant, ZAngband, failed: the fact that ZAngband already had a serviceable
"Mindcrafter" class which ran on somewhat different principles but was
essentially psychic in nature meant that people carried on simply playing
Mindcrafters. Nevertheless, there were many good ideas for features and
gameplay that were worth saving for future versions.
Psiband 1.0.7 fixed some of the worst bugs with Psiband 1.0.6, and at least
made the game playable with non-psionicists against monster psionics. It was
shortly after this point that I (Jonathan Ellis) became interested in the
variant, and started playing it. This was also about the time I became
interested in hacking the info.txt files of standard Angband, so naturally
I applied some of the results to Psiband as well. The result was the expanded
list of psionic monsters, including Master Psionicists, Master Illithids, and
Ilsenine, the Illithid God-Brain: and the first Psiband winner was posted -
"Tar-Palantir the Wise", now immortalised in the game, just as is "Fundin
Bluecloak", the name of the first recorded Angband winner many years ago, or
"Evil Iggy" in Moria. A further bugfix version, called "1.0.7b", fixed
three of the outstanding bugs - making monster AI optional rather than
compulsory, and finally got Metapsionics working as it should do, and making
Mind Wrack work properly for both player and monsters.
At this point, Aram Harrow found his time taken up much more with Real Life
(TM) and was unable to devote much of his time to Psiband, so agreed to look
for a new maintainer. I volunteered to take care of the info.txt and help
files myself, and the place of chief coder was taken by Matthias Kurzke:
this was shortly after the release of Angband 2.9.0, followed by Matthias's
own ego-item patch which made ego-items more customizable. The original idea
was to produce the first variant with 2.9.0 code and this ego-item patch as
a base. However, that went by the wayside when the patch in question was
adopted into vanilla itself, for 2.9.1, and then it was revealed that the
code cleanup and update to 2.9.1 standards would take a lot longer than
previously thought...
Since then, a lot of discussion has taken place. Code has been re-written.
Bugs have been fixed, re-created, fixed again, until everyone is sick of it.
Two of the features formerly present in the game (Shadowform and Domination)
have been removed, but others added. Info.txt files have been tweaked and
had new creatures, items, artifacts and vaults added. And if somebody asks
who was responsible for a particularly nice idea, nobody's sure any more:
technically he's the coder and I'm the textfile person, but some of the ideas
that have had to be hard-coded were mine in concept, and some of the new
artifacts (particularly), monsters and items were Matthias's in design, as
were most of the new artifact activations... Technically, the new version
should be called Psiband 1.1.0, but as that would lead to confusion with
the Psiband/ZAngband "PZiband" hybrid which is version 1.1.0, we've decided
to bump the version number up to 1.2.0 instead.
Psiband 1.3.0 brings the codebase up to vanilla 2.9.2. It fixes some bugs that
the cleanup introduced, and allows Rogues to set traps for monsters using a
rather complex system of "trapping kits". Probably it also brings lots of new
bugs that everyone is welcome to report...
=== Previous Versions (outdated) ===
VMS Moria Version 4.8
Version 0.1 : 03/25/83
Version 1.0 : 05/01/84
Version 2.0 : 07/10/84
Version 3.0 : 11/20/84
Version 4.0 : 01/20/85
Modules :
V1.0 Dungeon Generator - RAK
Character Generator - RAK & JWT
Moria Module - RAK
Miscellaneous - RAK & JWT
V2.0 Town Level & Misc - RAK
V3.0 Internal Help & Misc - RAK
V4.0 Source Release Version - RAK
Robert Alan Koeneke Jimmey Wayne Todd Jr.
Student/University of Oklahoma Student/University of Oklahoma
UMoria Version 5.2 (formerly UNIX Moria)
Version 4.83 : 5/14/87
Version 4.85 : 10/26/87
Version 4.87 : 5/27/88
Version 5.0 : 11/2/89
Version 5.2 : 5/9/90
James E. Wilson, U.C. Berkeley
wilson@ernie.Berkeley.EDU
...!ucbvax!ucbernie!wilson
Other contributors:
D. G. Kneller - MSDOS Moria port
Christopher J. Stuart - recall, options, inventory, and running code
Curtis McCauley - Macintosh Moria port
Stephen A. Jacobs - Atari ST Moria port
William Setzer - object naming code
David J. Grabiner - numerous bug reports, and consistency checking
Dan Bernstein - UNIX hangup signal fix, many bug fixes
and many others...
Moria/UMoria Copyright (c) 1989 James E. Wilson, Robert A. Koeneke
This software may be copied and distributed for educational, research, and
not for profit purposes provided that this copyright and statement are
included in all such copies.
Umoria Version 5.2, patch level 1
Angband Version 2.0 Alex Cutler, Andy Astrand, Sean Marsh, Geoff Hill,
Charles Teague.
Angband Version 2.4 : 05/09/93
Angband Version 2.5.0-2.6.2 : 1993-94 Charles Swiger
Angband Version 2.7.0-2.8.5 : 1995-99 Ben Harrison
Angband Version 2.9.0-2.9.2 : 2000-01 Robert Ruehlmann
Angband Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
This software may be copied and distributed for educational, research,
and not for profit purposes provided that this copyright and statement
are included in all such copies. Other copyrights may also apply.
Psiband Version 1.0.0-1.0.7b : 1996-1999 Aram Harrow
Psiband Version 1.2.0-1.3.0 : 2001, by Matthias Kurzke and Jonathan Ellis.
All changes made by Ben Harrison and Robert Ruehlmann to Angband are also
available under the GNU GENERAL PUBLIC LICENSE. Note that this doesn't
influence the current distribution, since parts of the source are still
only available under the old Moria/Angband license. Until all parts of
Angband are distributed under the GPL the only valid license remains
the original Moria/Angband license.
All changes made by Aram Harrow, Jonathan Ellis and Matthias Kurzke,
whether in design or in execution, are also under the GNU GPL.
=== Contributors (incomplete and in no order at all) ===
Peter Berger, "Prfnoff", Arcum Dagsson, Ed Cogburn, Matthias Kurzke,
Ben Harrison, Steven Fuerst, Julian Lighton, Andrew Hill, Werner Baer,
Tom Morton, "Cyric the Mad", Chris Kern, Tim Baker, Jurriaan Kalkman,
Alexander Wilkins, Mauro Scarpa, John I'anson-Holton, "facade", Aram Harrow,
Dennis van Es, Kenneth A. Strom, Wei-Hwa Huang, Nikodemus, Timo PietilE,
Greg Wooledge, Keldon Jones, Shayne Steele, Dr. Andrew White, Musus Umbra,
Jonathan Ellis.